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shader-programming

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A C++ graphics engine designed for learning and experimentation. Provides progressive abstractions over modern rendering systems, enabling users to study, modify, and reimplement core graphics concepts and engine architecture.

  • Updated Sep 30, 2026
  • C++

🌋 Vulkan-based graphics projects for Graphics Programming 2 at Howest DAE (2024). Covers advanced rendering techniques including PBR, normal mapping, environment mapping, sprite rendering, post-processing, and optional compute, geometry, and tessellation shaders.

  • Updated Mar 14, 2026
  • C++

A lightweight shader editor for Windows, designed for writing, tweaking, and testing real-time GPU-generated visual effects — the kind of effects found on Shadertoy. Fully compatible with Shadertoy code out of the box: no special syntax to learn.

  • Updated Aug 19, 2026

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