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offline-rendering

Here are 24 public repositories matching this topic...

hitfilm-pro
map-of-middle-earth

A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.

  • Updated Oct 6, 2026
  • TypeScript

HeliosRT is a physically based CPU path tracer written in modern C++ using SDL3. It implements modern offline rendering techniques including Monte Carlo path tracing, BVH acceleration, HDR environment lighting, OBJ mesh loading, physically based materials, depth of field, and Intel Open Image Denoise.

  • Updated Jul 2, 2026
  • C++

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